package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBAdventure {
    public static final MsgConfig ADVENTURE_DATA_RESP = new MsgConfig(MsgIdA.ADVENTURE, 1, "主线数据 の 返回");
    public static final MsgConfig ADVENTURE_CHALLENGE_REQ = new MsgConfig(MsgIdA.ADVENTURE, 2, "主线挑战 の 请求");
    public static final MsgConfig ADVENTURE_RESULT_RESP = new MsgConfig(MsgIdA.ADVENTURE, 3, "主线 の 战斗结果返回");
    public static final MsgConfig ADVENTURE_HANG_REQ = new MsgConfig(MsgIdA.ADVENTURE, 9 , "领取主线挂机奖励 の 请求");
    public static final MsgConfig ADVENTURE_HANG_RESP = new MsgConfig(MsgIdA.ADVENTURE, 10 ,"领取主线挂机奖励 の 返回");
    public static final MsgConfig WATCH_HANG_REWARD_REQ = new MsgConfig(MsgIdA.ADVENTURE, 11 , "观察冒险挂机奖励 の 请求");
    public static final MsgConfig WATCH_HANG_REWARD_RESP = new MsgConfig(MsgIdA.ADVENTURE, 12 ,"观察冒险挂机奖励 の 返回");
    public static final MsgConfig QUICK_FIGHT_REQ = new MsgConfig(MsgIdA.ADVENTURE, 13 , "主线快速战斗 の 请求");
    public static final MsgConfig ADVENTURE_PASS_REWARD_REQ = new MsgConfig(MsgIdA.ADVENTURE, 14 , "主线通关奖励 の 请求");
    public static final MsgConfig PLAY_TIMES_RESP = new MsgConfig(MsgIdA.ADVENTURE, 15 , "挑战次数记录 の 返回");
    public static final MsgConfig SPECIAL_REWARD_REQ = new MsgConfig(MsgIdA.ADVENTURE, 16, "领取特殊奖励的请求");
    public static final MsgConfig CHALLENGE_BOSS_REQ = new MsgConfig(MsgIdA.ADVENTURE, 17, "挑战冒险boss の 请求");
    public static final MsgConfig ADVENTURE_BOSS_RESULT_RESP = new MsgConfig(MsgIdA.ADVENTURE, 18, "挑战冒险boss结果 の 返回");

    public static final MsgConfig TASK_DATA_RESP = new MsgConfig(MsgIdA.ADVENTURE, 100, "探险任务数据 返回");
    public static final MsgConfig REFRESH_TASK_REQ = new MsgConfig(MsgIdA.ADVENTURE, 101, "情报任务刷新 请求");
    public static final MsgConfig ACCEPT_TASK_REQ = new MsgConfig(MsgIdA.ADVENTURE, 102, "接受探险任务 の 请求");
    public static final MsgConfig GET_SINGLE_REWARD_REQ = new MsgConfig(MsgIdA.ADVENTURE, 103, "领取单个任务奖励 の 请求");
    public static final MsgConfig GET_ALL_REWARD_REQ = new MsgConfig(MsgIdA.ADVENTURE, 104, "领取全部任务奖励 の 请求");
    public static final MsgConfig RESET_ACCESS_TIDS_REQ = new MsgConfig(MsgIdA.ADVENTURE, 105, "重置一键领取的tid 的 请求");
    public static final MsgConfig RESET_ACCESS_TIDS_RESP = new MsgConfig(MsgIdA.ADVENTURE, 106, "重置一键领取的tid 的 返回");
}
